![]() In "Linker" drop down menu, click Input > Additional Dependencies > down arrow at the end of the field > click. Click OK in Additional Library Directories wizard.Copy C:\GL\SFMLx32\lib and paste in Additional Library Directories wizard's upper-most text field.In the "SFMLx32 Property Pages" wizard, double click Linker > click General > Additional Library Directories > down arrow at the end of the field > click. ![]() In Additional Include Directories wizard click OK.Copy C:\GL\SFMLx32\include and paste in Additional Include Directories wizard's upper-most text field.In SFMLx32 Property Pages window double click C/C++ > click General > Additional Include Directories > down arrow at the end of the field > click. Platform entry, "x32" or "Win32" is automatically selected.Active solution platform: select "x32" or "x86".In Configuration entry select Active(Debug) > in Platform: entry, choose "x32" or "Win32" > Click. Go to "Solution Explorer" > right click on the name of your project SFMLx32 > select "Properties".
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